using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace XnaGameComponents
{
    public interface IMoveable : IPositionnable
    {
        Vector3 Direction { get; set; }

        void Move(float d);
        void Move(Vector3 destination, bool relative);
        void Move(Vector3 relativeDestination);
    }
}
